Agenda and Principles

Agenda and Principles

  • Tavern Tales is about powerful fantasy heroes exploring exotic locations and overcoming difficult obstacles.
  • Your job as GM is to facilitate play, inspire a sense of awe and wonder, help the characters feel powerful.
    • Do that by presenting a dangerous world with obstacles to overcome.
  • The group shares the world. The GM doesn’t own it.
    • In worldbuilding, players have a ton of narrative authority
    • Players can declare new threats and opportunities during play
    • Players decide how bad results affect their character
  • Exploration and Interaction are just as important as combat