Agenda and Principles
- Tavern Tales is about powerful fantasy heroes exploring exotic locations and overcoming difficult obstacles.
- Your job as GM is to facilitate play, inspire a sense of awe and wonder, help the characters feel powerful.
- Do that by presenting a dangerous world with obstacles to overcome.
- The group shares the world. The GM doesn’t own it.
- In worldbuilding, players have a ton of narrative authority
- Players can declare new threats and opportunities during play
- Players decide how bad results affect their character
- Exploration and Interaction are just as important as combat