Leveling Up

Character Advancement

Purchase Traits with XP

The cost for any given trait is the same as the number of traits that will be in that category: Combat, Exploration, or Interaction. For example, the first Combat Trait a Character would buy would cost 1XP, the fourth combat trait would cost 4.

So long as players pay the progressive XP cost, traits can be purchased in any category, and need not be evenly distributed.

Upgrade Existing Traits

Instead of purchasing a new trait, you may choose to upgrade an existing trait. Collaborate with your group to determine what the upgraded trait can do. Upgrading a trait still adds 1 to the category count for purposes of even trait distribution.