Rolling Dice
The group assigns a Difficulty for uncertain actions based on the situation, the approach and character Conditions.
- Bolstering and Being Bolstered makes the roll easier.
- Audacious Actions make the roll harder but result in triple effect.
When they want to do something with an Uncertain Outcome, a Player rolls 3d20+attribute.
- Normal: keep the median result
- Easy: keep the highest result
- Difficult: keep the lowest result
On results of 10 or higher you get a “Good Tale”. On 0-13 you get a “Bad Tale”. Yes, one roll will often trigger both a Good Tale and a Bad Tale.